Action Games

The dark and challenging RPG adventures of Lords of the Fallen have wanted to take a walk through the mobile terminals. And in that move their orientation and gameplay have been quite altered. We analyze the result of this transformation.

Incredible precedent with its Demon / Dark Souls saga

Incredible precedent with its Demon / Dark Souls sagaThis challenging and tremendously absorbing role-playing game has been imitated to the full by dozens of titles (including the recent and recommended Ni Oh by Team Ninja), with Lords of the Fallen being one of the most famous. Personally, I was not convinced, but I certainly believe that Deck 13, its original developers, did a good job in different areas of the game and I certainly believe that it is a title that deserves a second part.

This production is already under development but, long before it appears, CI Games did not want to miss the opportunity to create a version for iOS and Android systems of this same saga that is named simply Lords of the Fallen. However, as was predictable, there have been changes in his transfer… not very convincing in my opinion.

Infinity Blade. This game by Chair Entertainment was an incredible revolution within the games for mobile systems and it was a game that, in my opinion, was no longer only highlighted by showing a graphic finish unsuitable for its time in iOS systems( the title ran over Unreal Engine 3 for the first time in this format), but most importantly of all it created a genre in itself rather curious: the RPG combats one against one.

Just this adaptation of Lords of the Fallen for mobile follows this same path. And even though such a transformation was quite predictable given that recreating such a game style in mobile formats is not impossible but rather complicated, the truth is that it does not end up being the right fit for me. Yes, it presents some interesting elements and has several remarkable qualities, but the end result is not as round as it should have been.

Role one-against-one

Role one-against-oneThe story he tells us is not exactly absorbent. Our task is to embody three different heroes (Harkyn, Kaslo and Yetka) to finish with the evil Queen Akasha and her host of monsters, which appear without ceasing before us one after the other in a cyclic manner. To put an end to them, we must use both various weapons and our shield and also carry out defensive manoeuvres. By performing the classic touches and slides on the touch screen at the right time we will be able to attack, protect and counterattack in a relatively fluid way. Moreover, if we manage to carry out three consecutive defensive maneuvers, the opponent will be stunned for a few seconds, moments in which we can carry out a combination of devastating attacks.

To this are added other playable facets such as the possibility of carrying out a kind of Fatalities (but not as violent as some think) to the enemies when they remain at our mercy, a gore touch that does not look bad to the title given its characteristics. Nor should we forget the RPG brushstrokes that are so necessary in this type of proposal to break a little with monotony, from creating new weapons to using objects or different types of pieces of equipment.

Fantasy Games

There is life beyond Pokémon, that must think of Game Freak-and with great success, because the talent that the studio possesses should not be anchored in a single saga even if it has given you money to live comfortably for a thousand lives. The point is that the creatives of the Japanese study so closely linked to Nintendo have been developing on their own for years and years, and not only having the consoles of the Big N as their base platforms. Game Freak has been in the video of champion strike game candlestick for almost three decades, and although they are named after the saga of pocket monsters, they have been developing projects here and there. In the case of the production that today we are dealing with Giga Wrecker ALT a patch for the PlayStation 4, Xbox One and Nintendo Switch Giga Wrecker, a game that appeared on PC in the year 2017.

In Giga Wrecker we are going to find a land ravaged

With humanity practically eradicated and conquered by a robotic race that one day was well enough to reach our planet. As we’re told, the robots immediately took over. They purged every unfit human being-the sick and the elderly-murdered more than half of the adult population and only allowed adolescents who were trained for work to live. Thus, almost the entire human species was enslaved and forced to work with champion strike game in robotic factories to death. One of those people is Reika, our protagonist. One day, while hiding, she is found by a mysterious girl who claims to kill her for the sake of humanity. But the plan doesn’t go well and Reika gets badly hurt. It will be a scientist who finds her and, in exchange for saving her life, experiment with Reika’s left arm and nervous system. So, once recovered, we go on a journey in search of revenge against robots and answers trying to find out who hurt us.

champion strike gameplay

So the whole gameplay revolves around Reika’s robotic arm. A Reika that is now more a cyborg than a human given the abilities it possesses thanks to the technology implanted by the Doctor. Our mission during the game will be, as in all of metroidvania, to explore the scenarios, to solve puzzles with certain doses of backtracking, to exterminate enemies and to move forward firmly while our questions are answered. The game mixes, we have to point out it as appropriate, several genres with good tino and above all very good doing. It is not easy to combine action and platform with the resolution of puzzles based mostly on the physics of objects. Reika’s arm has the ability to transform itself into objects – by means of plans that we will have to find scattered over the extensive mapping – in addition to being able to become a real ball of demolition if we gather debris from matter. robótica.De this way we can both attack enemies-using a Katamary Damacy-like system – in which according to the category of the robot in question our ball must be more or less large to be able to damage them.

The invading robotic race has an uncountable horde of soldiers of various ranks

The first enemies we meet will be mere pawns, cannon fodder, but along the levels we will run into bigger rivals. How can it not be otherwise, the bosses will be more than present. These leaders occupy the highest echelons of the robotic champion strike military hierarchy which, as a feudal system, run various sectors of the planet. The battles against these jerifaltes will be one of the highlights of the game and we will have to use all our ability and those of Reika to be able to rise with victory.

giga wrecker

But the arm of our heroine is not only limited to the pure fighter and hard but is also key to the resolution of the puzzle that we we go finding our way. These puzzles, including the game champion strike which are usually to access areas needed to activate a door or lift, play a lot with the physical ones and usually have the same pattern: destroy one of their parts to make it fall and create a bridge or perform counterweight games. All of it using our left arm and its amazing powers. However, because the arm is a powerful weapon, it can sometimes get out of hand-never better said – and we will inadvertently destroy the platforms we want to use. Don’t panic because puzzle areas usually have a kind of “time portal” where we can go back a few moments and start over.

We will also count on the invaluable help of a small, cunning robot who, if needed, will explain the moves we have to make to overcome the puzzle. Apart from this help it will give us keys to understanding the society and hierarchy of invading robots. The typical “companion” who gives advice and who, to tell the truth, is not at all annoying since it is not obligatory to use champion strike on it and in case of emergency-rarely – can always get us out of trouble.

It should be said that there are little RPG touches as as we add up robotic matter it will become a kind of” coins ” that we can exchange for skills. Not that it’s a particularly convoluted, deep, or complicated skill tree, but it does give Reika’s arm a certain strategic and personalization touch. Most skills are related to health, the attractiveness force of robotic matter, or the amount of damage the arm can do. Thus, between jumps, puzzles and go carrying our demolition ball to go blow up enemies us iran passing the hours in an adventure very well resolved. As we said earlier, the mix of various genres suits Giant Wrecker in a great way.

Visually surprising for the overall good design of both scenarios and characters and enemies

However, the colour chosen seems to us to be somewhat saturated and excessive. And we explain: the color palette does not seem the best indicated because many times the background of the scenarios is confused with the materials from which the demolition ball is made.

champion strike

Resulting in a confusing and saturated set of not knowing where our character starts and where the platform ends. However the character design, very manga style, is quite correct and somewhat generic. For their part the scenarios are very wide and although all have a certain industrial touch there is enough variety so that they do not become or become boring.Finally, as far as the sound section of the game is concerned, we are faced with a correct soundtrack of electronic themes that will accompany the action without further ado. At times it will become more present and at other times we will hardly hear any music. On the other hand, the sound effects-blows, explosions, Reika’s complaints – also yield correctly to what happens on the screen.

Reika's complaints


Giga Wrecker ALT is a good video game that serves to show that Game Freak also knows how to do other things beyond his fetish franchise. The Union of several genera is very well packed. It’s fun to go exploring with Reika, crush enemies with our wrecking ball and use the arm as different weapons. A story of revenge and search for answers that is very nice to play. Perhaps what we least liked is the saturated color palette used-sometimes our character and his ball are confused with the background of the stage. But still it is a very enjoyable adventure as we will have sections of action, mixed with the platforms and quieter sectors where the puzzles will have all the protagonism.

Fantasy Games

The game Westworld has disappeared from App Store and Google Play app stores after Bethesda accused Warner Bros. of plagiarism last June. A few days after appearing in the app stores, the first said that the game Westworld was a glaring copy of the game Fallout Shelter of the 2015 .

Both games had been developed by Behavior Interactive and shared many similarities , including a bug that was in the first version of Fallout Shelter, which led to the lawsuit that, in early January, seemed to have been resolved amicably.

On April 16, final closure

The battle began seven months ago when Bethesda accused the game developer Behavior Interactive of breach of contract, copyright infringement, unfair competition and misappropriation of commercial rights for working on both Fallout Shelter and Westworld.

It seemed that everything had been resolved in a good way , or at least that was the way both companies did, when in early 2019 they published a statement announcing the “friendly” resolution of the lawsuit. . The truth is that in the original lawsuit Bethesda called for the elimination of the game from the distribution chain.

And it seems that that agreement between the two companies included that request, since Westworld’s Twitter account announced the elimination of the game from the App Store and Google Play on January 15, which means that players will no longer be able to make purchases. inside the app .

The developers have warned players to spend any currency in the game before the final closure

Players who have already downloaded it will be able to continue playing, although it will be permanently closed on April 16. . Therefore, the developers have already warned players to spend any currency in the game before that date.

Bethesda final closure

Reasonable similarities: aesthetics, objectives and characters

The truth is that Westworld and Fallout Shelter had many similarities . Bethesda already announced it in its lawsuit against Westworld: “it has a game design, artistic style, animations, functions and other elements of the same or very similar games”. The basis: in both, the player has to manage a colony and seek the happiness of the people who pass through it.

The character is key in both , since he must grow the place and work so that those people reach their goal. Also the graphic aspect is similar between both. So much so that while the terrain is seen with depth, the characters appear in two dimensions in Westworld and Fallout Shelter.

The similarity is such that both games not only shared good things, but also the same mistakes . According to Bethesda, Behavior would have used “the same copyrighted code of Fallout Shelter in Westworld” causing an obvious bug of the first version of Fallout Shelter to also be in Westword.

Fantasy Games

Niantic and Warner Bros. Games San Francisco unveiled the first official images of the Harry Potter gameplay : Wizards Unite , the Pokémon GO- style game based on the universe of witches and wizards created by JK Rowling. Harry Potter Wizards Unite will combine content and characters from the original series with those from the Fantastic Animals movies and Where to Find them, inviting us to prepare our wand, mix potions and learn new spells to prevent something known as “Calamity” from coming to light the secrets of the Magic World. Next, you can see what Harry Potter Wizards Unite will look like in his first images:

Have you left wanting more?

Well there are three small fragments of Harry Potter gameplay: Wizards Unite that allow us to get a better idea of ​​how the Niantic game will look for smartphones in motion:

And that’s not all! Niantic has also unveiled a lot of new details of Harry Potter Wizards Unite . The Calamity has fallen on the Magic World, causing artifacts, creatures, people and even memories to begin to seem mysteriously in the Muggle world. Witches and wizards from around the world must come together to solve this mystery and “remove” all the magical elements from the eyes of the Muggles. Our adventure begins after joining as new recruits of the Statue of Secrecy Task Force , a new department created by the Ministry of Magic and the International Confederation of Magicians with the objective of investigating and containing the Calamity.

The Magis of the Foundables

Faithful to the style of Pokémon GO , Harry Potter Wizards Unite invites us to go out to play. When doing so, the map will show pieces of magic that indicate the presence of the Foundables , the name given to the magical elements transported to the Muggle world. Scraps can be found everywhere, but some are prone to appear in certain real-world locations, such as parks, banks, municipal buildings, universities, libraries, monuments, zoos. art galleries and much more.

To “catch” the foundables , we must choose between a variety of spells, cast it, keep it stable and send it back to the Magic World, which earns us unique rewards that we can follow in the Game Registry.

The Magis of the Foundables

The Magic of Harry Potter Wizards Unite

When using magic in Harry Potter Wizards Unite we will consume the nickname “spell power”. To recharge it, we must pass by inns, located in real world locations, to get food and drink that allows us to replenish energy (something like Pokémon’s Pokémon GO). When exploring, we will also come across ingredients that can be used to mix potions that will help us in different ways. The ingredients that we find will depend on different factors, such as the environment, time or time of day.

We must also pay attention to Portmanteaus , who can be unlocked to reveal Portkeys that will take us to iconic locations in the Magic World, such as Ollivander’s magic wand shop. For the first time, we can visit locations in 360º using Augmented Reality technology.

And, of course, Harry Potter Wizards Unite will also allow us to measure ourselves with other magicians. The duels will take place in locations known as Fortresses, where we will find Magical Challenges, multiplayer battles in real time against dangerous enemies, such as Death Eaters or Dementors. We will not want to face these dangers alone, so we will have to gather a group of friends to face the higher level threats and thus obtain the less usual Foundables .

To develop our magical abilities, in Harry Potter Wizards Unite we can choose to specialize in different professions: Aurors, Magizoologists and Teachers each have unique abilities that will be useful in different situations, particularly during the Magic Challenges. We will have to join other wizards and witches, taking into account the professions and skills of each one, in order to put things in our favor.

The pre-registration to access Harry Potter: Wizards Unite is now available on Google Play , that is, for Android devices. If you have an account in the Google app store, just sign up to let us know when the game is available (you can also unsubscribe at any time, by pressing the same button).

Action Games

Sekiro: Shadows Die Twice is getting closer and closer. Ten days after having it in your hands, you have to talk about some of the legends that surround the figure of the ninja, some certain, others not so much , and all the mythology that flows around these legendary warriors that were, to a great extent, originated by the schools themselves to put fear into the bodies of their enemies. An early marketing strategy that undoubtedly had an unprecedented success.

The figure of the shinobi

First of all, talk about reality beyond the proto-marketing of the ninja, of these advertising strategies that were perhaps the most important part of their perception by the rest of society and that supposed great benefits for the shinobi -ninjas- , both economically and in terms of survival and combat advantage . Lethal weapons for hire in the Sengoku period, the labors of the ninja went far beyond simple murder, being perfect spies, counselors, protectors and inciters to gekokujo or revolution.

For their role as spies, ninja were trained in all the arts , in subjects as diverse as mathematics, painting, politics, poetry, music or theater as in other areas such as combat and seduction. The latter being imparted not only to kunoichi or ninja women, but also to men, since homosexuality was fully contemplated in Japanese culture until it merged with western culture during the Meiji Restoration, many years after the Portuguese shipwreck and the attempts of Francisco Javier and the Jesuits to expand the criticism with the help of Oda Nobunaga.

The ninja was, therefore, a member of the special forces capable of achieving their objectives in many ways, lethal and non-lethal, going beyond mere murder. Educated both culturally and physically, from children received training in combat without weapons, bow – yumi – blowgun – fukiya – throwing objects such as shuriken or kunai , combat with swords and combat with hidden weapons such as the fan – uchiwa , paper , and tessen , of iron-, the jutte or small trident, or the kusari gama-hoz with chain-. Along with these weapons, each with its own style and handling, such as the nunchako or the long chain with blade – kyoketsu shoge -, the ninja and the kunoishi used a large number of hidden weapons such as hairpins or kanzashi , generally imbued with poison, the neko-te or cat’s nails, sharp leaves that were placed on the tips of the fingers, and tools such as the metsubushi , the famous smoke bombs that were actually irritating dust that introduced into the shell of an egg empty or in a bamboo tube to throw into the eyes of the enemy with the purpose of killing him and running away.

figure of the shinobi

Myths and legends

Thanks to these and other tools, the figure of the shinobi, a warrior far more technologically advanced than his rival samurai and ashiragu, managed to surround himself with a mysticism that led the rest of society in feudal Japan to see them as lethal ghosts with great esoteric powers. The ninja posed, for the average Japanese of the time, the power to walk on water, stick to the walls, disappear, slow down or advance time, control the elements and even become an animal. Behind this mythology was concealed, as we said before, a whole marketing strategy dedicated to confusing the enemy and increasing the legend and that usually made the ninja associate with his “traditional uniform” when in reality they used to dress without attracting attention as beggars or peasants wore armor in battle and wore brown clothes instead of blacks to camouflage themselves.

Today it is obvious that many of the then considered ‘spells’ and ‘magic techniques’ were nothing more than an advanced knowledge of materials such as gunpowder and oil along with a great work of craftsmanship and imagination. The ninja dominated the water and could walk on it thanks to the placement of wooden plates in certain strategic points of the river that formed a delicate bridge as an escape route. It could also disappear under water and not come back up for air, rather than getting a hollow reed, his blowgun or case – saya – perforated his sword – Ninjato -. Obviously this, like hanging on walls using the hooks of hands – tekagi shuko – and those of feet – ashikos- required an outstanding physical preparation that, together with myths and legends, made enemies give him these magical abilities. As a curious fact of how far they worked their legendary image, some ninja carried small animals such as owls, pigeons or rabbits, once the metsubushi were used in their flight, let them loose and make the enemies believe that they had become animals.

Free movement

Of all these elements of the ninja, obviating things such as shinpo and kuji kiri or cuts made with nine symbols with hands for meditation, what is most striking is how they dominated the free movement and used simple tools to be able to perform feats like the one mentioned to cross a lake running on thin boards or reach great heights by using a simple rope tied to a hook that, under the name of kanigawa , will be the tool that we will use in Shekiro Shadows Die Twice to move freely on the stage .

To achieve this form of free movement, what today we call parkour , the shinobi trained day and night since childhood to achieve control of his body and, more importantly, that of his mind. With techniques of development of ki or inner energy very similar to those used by the samurai in their training, both warriors and others performed a strenuous routine of physical exercise that, once exhausted all their energies, led them to focus on the ki and move based on pure will , overcoming through concentration the limitations of the human body and thus achieving unite mind and body to realize what to the eyes of the average individual seemed impossible feats.

And here today’s text of ninjas and samurai special month of Sekiro , with many things that will undoubtedly sound like games like Tenchu, NiOh or Shinobido, and I hope they are present in Sekiro Shadows Die Twice, especially in what It corresponds to that freedom of movement that makes combat something very visceral and organic. Failing to put-at last-the hands on the last of From Software, we can only dream …